Ayaaa le chatbot de OpenAi qui peut coder putain, les développeurs sont FINITO 
ma question : "i want you to define an RPG player class in C++"
sa réponse en quelques secondes 
Sure! Here's an example of how you can define an RPGPlayer class in C++:
- include <string>
class RPGPlayer {
public:
// Constructor
RPGPlayer(std::string name, int hitPoints, int attackPower)
: name_(name), hitPoints_(hitPoints), attackPower_(attackPower) {}
// Getters
std::string getName() const { return name_; }
int getHitPoints() const { return hitPoints_; }
int getAttackPower() const { return attackPower_; }
// Setters
void setName(std::string name) { name_ = name; }
void setHitPoints(int hitPoints) { hitPoints_ = hitPoints; }
void setAttackPower(int attackPower) { attackPower_ = attackPower; }
// Other member functions
void attack(RPGPlayer& otherPlayer);
private:
std::string name_;
int hitPoints_;
int attackPower_;
};
void RPGPlayer::attack(RPGPlayer& otherPlayer) {
otherPlayer.hitPoints_ -= attackPower_;
}
''This RPGPlayer class has a name, hit points, and attack power. It has getters and setters for these properties, as well as an attack member function that allows the player to attack another player.
I hope this helps! Let me know if you have any questions or if you need further assistance.''